![]() The Custom Physics Shape editor provides various functions to allow you to create or generate the physics shape of the Sprite. Select this button to save all changes made in the editor window. Undoes any unsaved recent changes made in the editor window. When you paste the physics shape, if a point in the physics shape exceeds the Sprite’s frame, Unity clamps the point to be inside that Sprite’s frame. ![]() Use this function to apply the same physics shape to multiple Sprites in the same Texture (such as when a Texture has its Sprite Mode set to ‘Multiple’). If you have not used the Copy function to copy a physics shape, this button is not available. Use this button to paste a copied physics shape to all Sprites in the Sprite Editor window, regardless of selection. When you paste the physics shape, if a point in the physics shape is larger than the Sprite’s frame, Unity clamps the point to be inside the Sprite’s frame. Then click the Paste button to paste the copied physics shape to the new Sprite. To Paste a copied custom physics shape to another Sprite, in the Project window select the Sprite while the Custom Physics Shape editor window is open. Use this button to paste a copied physics shape to the currently selected Sprite. Leaving the Custom Physics Shape module or closing the Sprite Editor removes the copied physics shape from memory. When you click this button, Unity automatically creates a physics shape outline based on the Outline Tolerance value you set.Īfter you have generated or set up a custom physics shape, click this Copy button to duplicate the custom physics shape. At the maximum value (1), the Sprite Editor generates an outline that follows the outline of the Sprite as closely as possible. At the minimum value (0), the Sprite Editor generates a basic outline around the Sprite. Use this slider to control how tightly and accurately the generated outline follows the outline of the Sprite texture. ![]() Pixel lighting is calculated at every screen pixel. Pixel size depends on your screen resolution. Snap control points to the nearest pixel The smallest unit in a computer image. Custom Physics Shape editor properties Property The Custom Physics Shape editor Editing a Sprite’s physic shape in the Custom Physics Shape editor. Select Custom Physics Shape from the Sprite Editor drop-down menu. To open the Custom Physics Shape editor, in the Sprite Editor window, open the upper-left drop-down menu and select the Custom Physics Shape module. More info See in Glossary window, select the Sprite Editor button. To open the Sprite in the Sprite Editor window, in the Sprite’s Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. To open the Custom Physics Shape module, in the Project window A window that shows the contents of your Assets folder (Project tab) More info See in Glossary, select the Sprite you want to edit. More info See in Glossary’s component settings. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. You can further refine the Physics Shape through the Collider An invisible shape that is used to handle physical collisions for an object. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. ![]() Meshes make up a large part of your 3D worlds. More info See in Glossary’s Physics Shape, which defines the initial shape of the Sprite’s Collider 2D Mesh The main graphics primitive of Unity. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. Use the Sprite Editor’s Custom Physics Shape module to edit a Sprite A 2D graphic objects.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |