![]() Sequels that mainly just extend the content, but reuse most of the stuff from the previous installment were common in oldschool games (Baldur's gate 1→2, Fallout 1→2, Doom 1→2), but I'm afraid that this is not the expectation today. The problem with a sequel is that it is expected to be very different in many ways, and technically a different game (Starcraft 1→2). This means that the room for expansion in the sense of getting more players is limited. They do really well, so the model works, but I believe that it is not the best way to go for us, as we are a little bit more of a niche game with a smaller but more dedicated audience. But the question is: How to package them?Ī lot of games do it, notably Minecraft and Terraria. There is a large pool of ideas, so all we have to do is to just pick from the most potent ones. There are some smaller experiments outside the Factorio realm that we want to do, but apart from that, we still want to extend the game. Retiring is not really an option for several reasons, not going insane being one of them. So, what are we going to do? There are several possibilities. It will be maintained, so bugfixes, simple modding interface additions, or minor tweaks can happen, but that's about it. Later game: Wood in Refinery creates Heavy Oil, Light Oil & Petroleum Gas directly.The 1.1 release is the final release of the vanilla game. Diluted Bitumen & Water in Chemical plant produces either Crude Oil or Solid Fuel Early game: Wood in Chemical plant creates Petroleum Gas & Diluted Bitumen. This mod processes wood into oil products. If you would like to help, please take a look at the repository, or if you don't know how to do that Github thing, just contact me via and I'll add your translated strings from the locale-file to the mods' repository. I would love to be able to support even more languages like Spanish, Portugese, Italian, Japanese and maybe some slavic languages and perhaps even Hungarian or Finnish?. You can now start wood gasification with just 50 automation science packs!Ĭheck the changelog for more information. Since wood is early game, I've changed the recipes to reflect this. The original author ('mooklepticon') of 'Wood Gas' has given me his blessing to continue this mod. This mod is an update for the 0.14 mod 'Wood Gas' which was discontinued It's my attempt to upgrade 'Wood Gas' (0.14 only) to 0.15+ and continue the development of the mod. My apologies for this oversight! The addition of the new artwork was released as version 3.2.0 Continuation of unmaintained mod This mod has been translated to these languages:Ī pull request was submitted on github which I managed to miss for a year and a half. This mod is meant to kick-start your chemical plants (or when you have a shortage of crude oil OR a surplus of wood on your map) At a higher research level, you'll have advanced wood gasification processes that uses a refinery to turn 20 wood and 200 water into 15 units of heavy oil, 15 units of light oil and 30 petroleum gas. With some further research, you can turn 32 diluted bitumen and 200 water into 40 crude oil. 32 units of diluted bitumen can be turned into 1 unit of solid fuel. Wood gasification comes in two flavors: Wood gas processing uses a chemical lab to turn 10 units of wood into 20 units of petroleum gas and 8 units of diluted bitumen. Wood gasification is the process of turning wood into it's carbohydrate constituents and releasing its chemical potential in the form of petroleum gas and diluted bitumen (which itself can be converted to crude oil) Too much wood? No oil on your map? Want petroleum gas, solid fuel or crude oil instead? Then this mod's for you!
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